#pragma once

#include "Defines.h"
#include "LivingObject.h"
#include <irrlicht.h>

class PlayerObject : public LivingObject
{
   
	public:
		int killCount;
	private:
		unsigned int playerIndex;
		bool isConnected;
	public:
		PlayerObject();
		void setPlayerIndex(unsigned int passedPlayerIndex);
		unsigned int* getPlayerIndex();
		
		void increaseKillCount();
		void setKillCount(int passedKillCount);
	
		bool getIsConnected();
		void setIsConnected(bool passedIsConnected);
};
